Is there a way that I can make the neck mesh and the had mesh use the same keys by eidting the PUP file or do I have to edit the key itself?
I need to know this cause I have and extremly large hair model that I had to spread to both the head and neck meshes buuut it look wierd cause the neck tursn diffrent ways then the head....
I would be forever grateful...
thanx...
I need to know this cause I have and extremly large hair model that I had to spread to both the head and neck meshes buuut it look wierd cause the neck tursn diffrent ways then the head....
I would be forever grateful...
thanx...
"For God So Loved The World That He Gave His Only Begotton Son, For Who soever Believith In Him Shall Not Die, But Have Everlasting Life..."
John 3:16
John 3:16