I'm making a MoD, and I have a new weapon I am making that shoots a regular old bullet. I don't know if this is a cog error or what, but I was hoping 1 of u could help Here is the stuff I have in static.jkl
+sovietbulletcloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.150000 typeflags=0x3f material=00gsmoke.mat range=0.006000 rate=64.000000 maxthrust=4.000000 elementsize=0.004000 count=16
+sovietbloodcloud +sovietbulletcloud material=bloody.mat
(note: bloody.mat IS in my gob file, but there is a problem with this I think)
range=0.030000 count=40
+sovietbulletfleshhit _gexplosion timer=0.001000 creatething=+sovietbloodcloud typeflags=0x0
+sovietbullethit _gexplosion timer=0.001000 creatething=+sovietbulletcloud typeflags=0x0
+sovietbullet _gweapon thingflags=0x20000001 light=0.400000 model3d=bullet.3do size=0.003000 movesize=0.003000 soundclass=bry.snd maxrotvel=0.000000 vel=(0.000000/20.000000/0.000000) explode=+sovietbullethit fleshhit=+sovietbulletfleshhit damage=30.000000 mindamage=10.000000 typeflags=0x20440d rate=15.000000
I also have the weapons cog for the bryar pistol, here's what I changed
model povModel=ppk.3do local
model weaponMesh=ppk2.3do local
sound mountSound=ppk.wav local
sound dismountSound=PutWeaponAway01.wav local
sound fireSound=16btgun2.wav local
sound outSound=trprout.wav local
template projectile=+sovietbullet local
Now, the shot doesn't play any sound, and I can't figure out why. The blood, also doesn't show up the same color as the mat I made. If any of you need any other information, please tell me.
Thanks for any help at all!
+sovietbulletcloud none orient=(0.000000/0.000000/0.000000) type=particle timer=0.150000 typeflags=0x3f material=00gsmoke.mat range=0.006000 rate=64.000000 maxthrust=4.000000 elementsize=0.004000 count=16
+sovietbloodcloud +sovietbulletcloud material=bloody.mat
(note: bloody.mat IS in my gob file, but there is a problem with this I think)
range=0.030000 count=40
+sovietbulletfleshhit _gexplosion timer=0.001000 creatething=+sovietbloodcloud typeflags=0x0
+sovietbullethit _gexplosion timer=0.001000 creatething=+sovietbulletcloud typeflags=0x0
+sovietbullet _gweapon thingflags=0x20000001 light=0.400000 model3d=bullet.3do size=0.003000 movesize=0.003000 soundclass=bry.snd maxrotvel=0.000000 vel=(0.000000/20.000000/0.000000) explode=+sovietbullethit fleshhit=+sovietbulletfleshhit damage=30.000000 mindamage=10.000000 typeflags=0x20440d rate=15.000000
I also have the weapons cog for the bryar pistol, here's what I changed
model povModel=ppk.3do local
model weaponMesh=ppk2.3do local
sound mountSound=ppk.wav local
sound dismountSound=PutWeaponAway01.wav local
sound fireSound=16btgun2.wav local
sound outSound=trprout.wav local
template projectile=+sovietbullet local
Now, the shot doesn't play any sound, and I can't figure out why. The blood, also doesn't show up the same color as the mat I made. If any of you need any other information, please tell me.
Thanks for any help at all!
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-Acts 16:31
-Acts 16:31