First off I think this is an important topic for us level designers to discuss.
As an avid player of Jedi Knight in the "zone" I'm noticing that a lot of people are still playing the "black and white re-runs" (e.g. BGJ, JHS, Oasis, etc...) and very few of the new levels are being played.
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So I'm wondering why. I've thought of a few reasons. One, the quality of the levels. Two, the gameplay (is it fun). Three, the size of the levels (are they too small or too large). Four, are the levels unique.
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I'm hoping that this topic will spawn some creative ideas on what really makes a level good. So without further adoo:
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What goes into making a level that players like to play and enjoy?
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Your eyes and ears can deceive you. Don't trust them.
As an avid player of Jedi Knight in the "zone" I'm noticing that a lot of people are still playing the "black and white re-runs" (e.g. BGJ, JHS, Oasis, etc...) and very few of the new levels are being played.
#############################################
So I'm wondering why. I've thought of a few reasons. One, the quality of the levels. Two, the gameplay (is it fun). Three, the size of the levels (are they too small or too large). Four, are the levels unique.
#############################################
I'm hoping that this topic will spawn some creative ideas on what really makes a level good. So without further adoo:
#############################################
What goes into making a level that players like to play and enjoy?
------------------
Your eyes and ears can deceive you. Don't trust them.