Considering how much stuff you're doing with this AT-ST thing, if you haven't d'led the JKspecs yet, drop everything, go to Code Alliance, and get it.
You can open pups in a text editor. It's one of the easiest files to work with. Virtually all it is is a listing of the actor's actions(walking, swimming, etc.), and the corresponding key file it will play through when in that situation.
Actually, I think the key animations for drawing weapons in 3rd person are actually caused from within that weapon's cog.
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