What sort of things make a level look good?
Everyone says that it's the architecture (or however you spell it) and textures. Textures I understand, but what does everyone mean by architecture? I've looked at plugins for steps and arches but where should you use these? i've found it hard to pick it up from other levels (actually, besides the Lucasarts ones, I only have one decent level (STV by MikeC - great level!)). There don't seem to be any tuts on architecture in general, I might do one once I figure it out but at the moment I have no idea!
Please can someone give me an idea of where architectural stuff should be used and the best ways to make levels not look blocky (something i suffer from greatly
)
Thanks
Everyone says that it's the architecture (or however you spell it) and textures. Textures I understand, but what does everyone mean by architecture? I've looked at plugins for steps and arches but where should you use these? i've found it hard to pick it up from other levels (actually, besides the Lucasarts ones, I only have one decent level (STV by MikeC - great level!)). There don't seem to be any tuts on architecture in general, I might do one once I figure it out but at the moment I have no idea!
Please can someone give me an idea of where architectural stuff should be used and the best ways to make levels not look blocky (something i suffer from greatly
)Thanks
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