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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Making my own mats
Making my own mats
2001-01-26, 11:58 AM #1
I have MATMSTER2, and you need to turn your bitmaps to 256 colour, which makes them crap. Is 256 the same as 8 bit which I assume is the origional mats used in JK?
So how do I get matmakers to give me sweet sweet 16bit mats?
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-01-26, 7:43 PM #2
You have MATMSTER2, and you dont neccesarilly have to turn your bitmaps to 256 colour. open some mats in jed...they vary but are powers of 2. 8 bit is normal for JK....16 bit does exist and works with some graphics cards but it is not the standard.
-JLAW
heywhereyou@hotmail.com
2001-01-27, 4:17 AM #3
www.outpostd34.com/jedidreams <-- Home of mat16, the proggy that'll make 16bit mats for you... Keep in mind though, that 16bit mats only work on certain 3d cards, and not on any 2d..

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