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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Muzzle Flashes
Muzzle Flashes
2001-02-13, 11:07 AM #1
How do I make Muzzle flashes?
Deluxe Weapons Pack- Setting the standard for mediocrity.
2001-02-13, 12:15 PM #2
Make a version of your gun 3do with a muzzle flash on it (like an actuall mesh) then change the model when you fire.
Bassoon, n. A brazen instrument into which a fool blows out his brains.
2001-02-16, 1:04 PM #3
yeah, but that would look incredibly fake...
I'm just an old man with a skooma problem.
2001-02-18, 1:36 PM #4
Or you can make your 3do with a thin area at the end for a 2 (or more) frame mat one that is transperent and one that is the shot then use a cog to anmiate the mat's frames.
You can add this to a guns fire cog.
Code:
symbols

message	startup	
material	animmat	
end

## Code Section

code

//-------------------------------------------------------------------------------------------------

startup:
	materialanim(animmat, 1, 1);
	return;
end


------------------
The only way to live a good life is to act on your emotions.
2001-02-18, 1:38 PM #5
using SetMaterialCel(); would be better...
and a trigger to yourself so that it doesnt set everyone's
I'm just an old man with a skooma problem.
2001-02-18, 1:45 PM #6
I'm a cog newbie so what would I have to do to send a trigger?
Deluxe Weapons Pack- Setting the standard for mediocrity.
2001-02-18, 9:31 PM #7
Couldn't you just fire a projectile with a speed of 0?
Team Battle.

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