Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Whoa, neat, but....
Whoa, neat, but....
2001-02-16, 7:33 AM #1
I've made a template that uses the Gamorrean as the walkplayer, and allows the player to use the axe, but there's a catch:

You can't walk around (the biggest catch)

You start with the axe, just how you start with no weapons in 1st person mode, it replaces the no weapons with the axe, and when you switch to a different weapon you can't switch back) The only way to see if you're using it is to go into 3rd person mode, it uses the primary fire and secondary fire EXACTLY like the ai does.

So, how would I go about getting the dude to walk around?

Oh, i know how to but when i do, the thing doesn't use the axe...i'll be back when i figure it out, but help me out just in case i don't know how to work it.
I am lost and could care less if someone finds me.
2001-02-16, 7:56 AM #2
The Rancor Walkplayer for the future?!?!?!?!?!

I just figured out *why* the gamorrean wouldn't move.

He's controlled by the .ai file!!!! I could use his weapons though!!!! So, do i just delete the walking thing in the .ai file so it can be controlled by the player???

/me thinks of what controlling a rancor and a vornskr would be like...

I am lost and could care less if someone finds me.
2001-02-16, 9:10 AM #3
agh, it didn't work [http://forums.massassi.net/html/frown.gif]

well perhaps someone can get it to work.
I am lost and could care less if someone finds me.
2001-02-16, 1:33 PM #4
Post the *complete* template you are using for the modified walkplayer.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-02-18, 11:15 AM #5
Are you using the ky.pup file because if u are it won't work. The same thing will happen if u use the gammororean pup. What you need to do is open up the ky pup and the gam pup files take the animations from the gammororean and put it with the ones that match the ky. once u are done you will have a whole bunch of left over ky animations just leave them the same. That way u will be able to move like the gammoroean. Oh but make sure you have all the nodes on the gamororean set up the same as kyle.
roses are red, violets are blue, I am schizophrenic, and I am too!

↑ Up to the top!