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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Is there a 16-bit mat animating program
Is there a 16-bit mat animating program
2001-02-13, 11:24 AM #1
Just wondering because I have some 16-bit mats than need to be animated, cause I dont want to make it animate using all cog, thats just a lot of work
2001-02-13, 3:53 PM #2
[http://forums.massassi.net/html/confused.gif] I'm not sure just what you are trying to ask.

You can make multi-celled mats with Mat16. The only way I know of to animate a mat is with a cog.

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"Sometimes nothing can be a real cool hand."
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Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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2001-02-14, 8:45 AM #3
It's easy to use cog to animate mats. Just use the MaterialAnim(material,framespersec,1);
verb
2001-02-18, 12:20 PM #4
Or you could just use 00_matanim.cog.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-02-19, 9:54 AM #5
Multi-Celled guess i forgot for a second, im notn ew to JK editting i been at it for years, I just haven't been serious at anything before, Mike, how do you animated with Mat16? i have it but I guess i better look at it a bit closer [http://forums.massassi.net/html/smile.gif]
2001-02-19, 10:00 AM #6
mayb i just needed latest version! lol i had the first one

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