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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Texture Problems
Texture Problems
2001-02-19, 9:02 AM #1
I have made a new gun 3do model. I first made it very large and then textured it. When I scale the gun to a normal size, it changes some of the textures to a solid color. I checked the geo and texture modes and they are fine. If any of you know how to fix this, please tell me.

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- __Ace_1_
I am _ Ace_1 _ , and I approve this message.
2001-02-19, 9:17 AM #2
when you scale your 3do down, select "scale textures" as well. That will keep your texture sizes relative to the model.

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Those who stare in the eyes of death and laugh will be the first to go.
Those who stare in the eyes of death and laugh will be the first to go.
2001-02-19, 1:21 PM #3
I did check the scale textures box and it still has that problem.
I am _ Ace_1 _ , and I approve this message.
2001-02-19, 4:22 PM #4
I've had that happen too. I think that 'solid color' is really one pixel of the mat, supersized. [http://forums.massassi.net/html/smile.gif]


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2001-02-19, 5:04 PM #5
Were you able to fix the solid pixel thing?
I am _ Ace_1 _ , and I approve this message.
2001-02-19, 8:32 PM #6
Yes, Jed's a shocker when it comes to scaling, you could use 3do converter from code-alliance.
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