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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Mats won't work, and the dome of hom.
Mats won't work, and the dome of hom.
2001-02-22, 3:35 PM #1
Well, how do you get mats downloaded to work in JK? I know how to texture with them in Jed, but when I tested my level everything was dflt texture! Anyone know how to fix this?

Also, I made a dome(same level as already mentioned) with the scaling tecnique(sp?) and all i got was a flat celing with hom. The dome used default textures only(conc3, conc1, and starry mats if you where wondering [http://forums.massassi.net/html/wink.gif])

I guess this proves that I still edit, and in fact I'm making this for a unoffical level pack for DBZ:The Dustruction is Real. Guess I better tell the other person working on it with me what I'm doing...(new sig coming)
NOTICE: The proceding may and most likely WILL NOT make sence.
2001-02-22, 4:27 PM #2
In your project directory put the new mats in a subdirectory called mat.

For the HOM - does anything come up in the consistency checker?

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"Sometimes nothing can be a real cool hand."
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2001-02-22, 4:30 PM #3
cc is clear.

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While at RemRan, go Dl ThunderArena, under projects, jk, thunderarena.
NOTICE: The proceding may and most likely WILL NOT make sence.
2001-02-24, 4:44 AM #4
Make sure that the dome adjoin (if there is one) surface is adjoined correctly, make sure they are planar and convex. If they aren't adjoined, adjoin them. It sounds as if they aren't adjoined but still flagged geo 0
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