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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Gob help....
Gob help....
2001-02-24, 7:53 AM #1
I recently tried to compile a gob of a skinpack I'm working on. I used PC and added all the mats and 3dos to the gob....saved it and tried it out. But for some reason the 3dos and mats didn't go to the folders or somtin and the game crashes when u go to view ur MP skin. hmmmmm...any idea what went wrong?

Thanks in advance...
Baradon

[This message has been edited by Baradon (edited February 24, 2001).]
2001-02-24, 9:04 AM #2
Did you modify the models.dat file to reflect any changes?

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Strike Force!
The Continuing Adventures of Mara Jade
2001-02-24, 9:38 AM #3
yeah so it looks like this....(u can only choose the 3)
# Model selection info for Jedi Knight.
# ========================================================================================

numModels: 3
# Model name Soundclass Name

0: Counterterrorist.3do ky.snd 3 #"CT"
1: CTCAMO.3do ky.snd 3 #"CT CAMO"
2: Terrorist.3do ky.snd 3 #"Terrorist Faction"


Hopefully u can see it right...didn't exactly come out as it looks.

Baradon
2001-02-24, 4:34 PM #4
Patch Commander doesn't have a very good .gob creator. ConMan has a much easier drag and drop interface.

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Yub-Yub, Commander.

[This message has been edited by SaberMaster (edited February 24, 2001).]
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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