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ForumsJedi Knight and Mysteries of the Sith Editing Forum → mipmaps
mipmaps
2001-02-23, 10:20 AM #1
i've been playing around with making my own textures and when i was doing a practice run i noticed that the textures look fine from far away and as i get closer to them they get clearer, just as they should, but when i get to the closest mipmap, the texture gets offset, every other row. it is not offset until i get close though. i used matmaster to convert the bmp into a mat and i had it set up to automatically create 4 submips. the textures are large, 512 X 512. like i said, the first thre are lined up but the last one changes to what i described. what could be causing this and how can i fix it? the level header shows the mipmap distances as 1, 2, 3, and 4. also, can someone explain what "gouraud" is all about? my perspective distance for the header is 2 as well as the gouraud distance - if that has anything to do with it.

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"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 11:28 AM #2
Your mat is too large. The biggest that JK likes is 256X256.

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"Sometimes nothing can be a real cool hand."
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2001-02-23, 11:37 AM #3
Personally, I hate mipmaps, and don't use them in custom mats. At least on my system, I get way better visuals without them. My levels always seem to have areas in them large enough to cause normal mipmaped mats to blur at a distance.

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The Continuing Adventures of Mara Jade
2001-02-23, 1:02 PM #4
my concern is mostly framerate -does mipmapping really help that much? it seems to make a difference to me. thanks, by the way

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"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 1:55 PM #5
Mipmaps _do_ make a difference with framerate. My CTF contest entry ran like a dog, even on a PIII 600/ TNT2 Ultra. With the suggestion to add mipmaps to the custom textures, it now runs full speed.

Raynar

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2001-02-23, 3:24 PM #6
I personally don't use mipmaps unless it's to create a distance effect like a white out or fog...or when they're meant for LARGE areas.

Yeah, JK doesn't like 512x512....it's chops it down to 256x256, taking the uper left 256 x 256. err...that forced me to cut my TD cockpit sprite into four parts, meaning I now have to attack 4 sprites to it....err...
Clarinetists, unite!

-writer of Bloodwing
(a work in progress)
2001-02-23, 4:35 PM #7
well, is there a way to edit the submips so that they look more blurry than matmaster makes them? i'm trying to do a custom canyon texture, which looks random up close but like the lec canyon mats, when far away you get an edge distinction so that you see a definate repeating pattern. i would like it to be a more solid color

------------------
"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 5:08 PM #8
hot dog! i figured it out. in case anyone else wants to know, you can create an mtm with matmaster, then edit the bmp individually. after that just load the mtm into matmaster and compile it into a new mat. presto!

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"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-24, 4:33 AM #9
right, just make sure the mip bmp is half that of the previous one, i.e. Mat= 128x64, mip 1= 128x64, mip 2= 64x32, mip 3= 32x16, etc.

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(a work in progress)
2001-02-25, 9:54 AM #10
The other way to make mip-maps is to take the original bmp in your paint program and set the image properties to half the size (length and width). Then you can retouch this mip-map 2 how you like and save it as a second bmp. Then shrink that for the third one and so on. I usually do this to make better looking mip-maps than MatMaster which takes every other pixel rather than blending. Then to make the Mat, I open the first bmp in MatMaster, have it create the other mip-maps but then double click on, for example, the second mip-map and select my own file to replace it.

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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton

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