i've been playing around with making my own textures and when i was doing a practice run i noticed that the textures look fine from far away and as i get closer to them they get clearer, just as they should, but when i get to the closest mipmap, the texture gets offset, every other row. it is not offset until i get close though. i used matmaster to convert the bmp into a mat and i had it set up to automatically create 4 submips. the textures are large, 512 X 512. like i said, the first thre are lined up but the last one changes to what i described. what could be causing this and how can i fix it? the level header shows the mipmap distances as 1, 2, 3, and 4. also, can someone explain what "gouraud" is all about? my perspective distance for the header is 2 as well as the gouraud distance - if that has anything to do with it.
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"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
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"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."