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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Adjoining
Adjoining
2001-02-22, 3:57 PM #1
I'm just getting used to JED, and can't get it to adjoin my two walls. I checked the alignment. All four vertexes are aligned, and yet the thing still says that they don't overlap! I tried looking at the tutorials, and Jed Tutor and help in JED. They didn't help, besides telling me how to check the vertexes.

*using girly voice*
Help me, People of the Forum. You're my only hope.
*end girly voice*
*cough!*
2001-02-22, 4:05 PM #2
*me tires to post before Mike [http://forums.massassi.net/html/wink.gif]*

Well, on to the help, vertices are lined up, but you can't adjoin? Are the serafecs you are adjoing the same size/shape? Also, when you put the mouse where you are trying to adjoin, and hit shift+c to zoom in. If the lines represnting the serfaces aren't touching to seem as one line, it won't adjoin. If they are to far away or not close enough, it's the same thing. Hope this helps.

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Main site: http://go.to/remran
(i edit there for Xizor)
E-mail: [url="mailto:SSYun006@hotmail.com"]mailto:SSYun006@hotmail.com[/url]SSYun006@hotmail.com</A>

While at RemRan, go Dl ThunderArena, under projects, jk, thunderarena.
NOTICE: The proceding may and most likely WILL NOT make sence.
2001-02-22, 4:25 PM #3
Look at the surfaces in an edge on view (from the side that is). Make sure the surfaces are actually back to back. If they are try using the join command (j in jed).

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-02-22, 6:06 PM #4
I used to get that problem when I would use a small snap on the grid - like .005 etc. sometimes the surfaces can appear to match up but when you zoom way in you can see that they are only almost on the same plane. Using the snap to (ctrl s) function usually solves this, depending on the situation. after you've snapped to one surface, SOMETIMES you can drag the other one (using a .2 snap on the grid) if dragging causes a non-convex sector, you might try thr other surface instead or in a pinch consider extrudng the surface right through the other one, then cleaving the sector you created in line with the other surface that you've snapped too. after you've snapped to the surface, using a higher value for the grid snap helps to make sure that you're actually cleaving on the line you think you are. snapping to vertices is also helpful when cleaving sectors you want to be adjoined. if that's not enough info, then...

[This message has been edited by adrenal_medulla (edited February 22, 2001).]
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 5:35 AM #5
Well, I did what was said, and it still won't adjoin. The vertices are checked, double-checked, and triple-checked. Could it be that my hallway is diagonal? The sides still match up perfectly. No space at all. However, the vertices were probably a millimeter apart, just so I could see one peeking out behind the other. Is that OK?

jh
2001-02-23, 6:05 AM #6
all vertices need to be aligned.
I am lost and could care less if someone finds me.
2001-02-23, 6:09 AM #7
What Rouge said. You should only see 2 from the top, not 4 or a hint of 4. 3 gives you non-allowed stuff, not good.

------------------
Main site: http://go.to/remran
(i edit there for Xizor)
E-mail: [url="mailto:SSYun006@hotmail.com"]mailto:SSYun006@hotmail.com[/url]SSYun006@hotmail.com</A>

While at RemRan, go Dl ThunderArena, under projects, jk, thunderarena.
NOTICE: The proceding may and most likely WILL NOT make sence.
2001-02-23, 6:45 AM #8
if the surface isn't on a vertical plane, try selecting it in 3d preview, then out of 3d preview use ctrl+s. don't go pushing the 1, 2, 3, 4... buttons though. instead, snap view to grid and if it's a surface that's planar (which it has to be) then you'll be able to cleave the sector or (if possible) drag the surface to it. Make sure you use a high value for the grid snap - like .2 or more. sometimes you'll have to swap the grid around before snaping your view to it so that you can make a straight cut. to do this use shift+g. they have to line up exactly though. it's ok to see 4 vertices from the top, though, that just means that the surface isn't on a vertical plane. the vertices DO have to be on the same plane, though.

[This message has been edited by adrenal_medulla (edited February 23, 2001).]
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 7:00 AM #9
out of curiosity, are your surfaces at an angle, or straight up and down?

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the mouse is my chisel
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 7:25 AM #10
i think you might be trying to cleave or drag from a top view at an angle. you just need to snap the grid to the surface, or use the snap to vertices option. eye-balling it won't make it match up perfectly on the same plane unless your vertices lie on exact points that you're snapping to. whew! that's a lot to say. to be safe, just use the snap to grid to object. then, open up a new project and practice using all of the keyboard functions that come with JED! cleave and drag and extrude the heck out of the default sector and see what functions do what.
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 9:14 AM #11
Thank-you so much! I finally figured out the you have to keep zooming until it blows your brains out. I then found that the little close together vertices weren't so close anymore. I fixed it, but now in the consistency check it tells me about some small surface that I didn't know existed is invalid or something. What can I do to fix this?

jh
2001-02-23, 9:46 AM #12
adrenal_medulla:
Well, the hallway is diagonal, but other than that, the surfaces are flat and straight.
2001-02-23, 10:29 AM #13
if the invalid surface is in in the area of the surfaces you were working on, then you probably did something wrong. did you drag the surface or extrude it and cleave the sector? if the invalid surface is in another area, i don't know what to tell you. i've had invalid surfaces show up that weren't there before, when i haven't done anything in the area where it is and have been using the cc religiously. usually i have to end up redoing something, cleaving the sector along one of the surface's edges, or revert back to a back up. it's usually better to redo it but if you can't then the other things might work.

------------------
"the mouse is my chisel."
AND
"if you only have jk, buy jk w/ MotS and give jk to a friend - keep MotS for yourself."
"the mouse is my chisel."
MotS mp:
Little House of Hazards
Surface Disposal Outpost
2001-02-23, 11:25 AM #14
You need to look at EXACTLY what the consistency checker says.

If you don't know what the message it gives you means try looking here.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-02-23, 1:29 PM #15
Well, the problems don't seem to affect the level. I did have to cut one sector out and paste the one on the other side of the hallway into it, but it works. Now I'm trying stuff like /able grates and breakable glass and force fields.

thanks,
jh

PS:What do you do for 2 switches for the same forcefield? Just copy the cog from the first one, and change the switch surface?
2001-02-23, 2:59 PM #16
That might work. I'm not sure. Try it and see if it works.

Your best bet would probably be to modify the cog. It might be a little tricky if you're new to cogs though.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-02-25, 2:47 PM #17
I'll take a look. I can program to some extent in C, so it isn't that hard. I'm working on building on my cog skills right now.

jh
2001-02-25, 7:14 PM #18
00_Fieldswitch.cog has 2 switches. Its LucasArts but I dont know where it comes from. I checked the disc with conman but cant seem to find it. I got it from the downloads section but I dont think thats working. If you want it I'll email it too you.

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La lova num botaffa
JK:DFII Editing
ALHan
PSP
2001-02-27, 11:40 AM #19
Yeah, that would be great. I had one lying around somewhere, but it's broken or something. My address is: [url="mailto:nlhowell@twcny.rr.com"]mailto:nlhowell@twcny.rr.com[/url]nlhowell@twcny.rr.com</A>


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