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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Fun3DO/JED screws joints up
Fun3DO/JED screws joints up
2001-04-29, 1:33 PM #1
I was editing the ky.3do to make some stiff guys for some secrets in my mod. I would take the 3do, mess around with the joints and make them in different places. But when I load it into JED, a random joint will move to a totally different position. Can anyone explain this?

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"The Answer to everything...Life, the Universe, and Everything, is...42!"
--Deep Thought
Hitchhiker's Guide to the Galaxy

Project Leader of RemRan Productions
"The Answer to everything...Life, the Universe, and Everything, is...42!"
--Deep Thought
Hitchhiker's Guide to the Galaxy

Project Leader of RemRan Productions
2001-04-29, 3:37 PM #2
What version of Jed are you using? That problem was supposed to be fixed in v.95

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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The Massassi A SW Galaxies Player Association
2001-05-01, 3:16 AM #3
I have .95. Should I get .98 or whatever newer version there is?

------------------
"The Answer to everything...Life, the Universe, and Everything, is...42!"
--Deep Thought
Hitchhiker's Guide to the Galaxy

Project Leader of RemRan Productions
"The Answer to everything...Life, the Universe, and Everything, is...42!"
--Deep Thought
Hitchhiker's Guide to the Galaxy

Project Leader of RemRan Productions
2001-05-01, 1:18 PM #4
.95 is the new one.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

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