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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Noooo! Wlakplayer messed up!
Noooo! Wlakplayer messed up!
2001-05-03, 1:28 AM #1
This is very strange. I was going to release my level pack today (MP) And i had it all GOOed and ready, so just to make sure, i tested it. All the levels wer fine...exept 1. (dun-dun-duunnnnn) Yellow Submarine, one of the jewels of the pack, had walkplayer trouble. It had never done this before i GOOed it....but now it does.

The wlakplayer Floats in the air, and cannot get down.

i have gravity fine, and i checked the template....all normal. But the problem still exists!
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-05-03, 7:24 AM #2
so.. you can fly? cool... Anyway, make sure that the walkplayer isn't turned sideways, or too far off the ground or anything weird like that...
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2001-05-03, 11:37 AM #3
No no no no no...i still have gravity, exept im in an "invisible bubble" so to speak.....i can barley move to get through it.
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-05-03, 12:03 PM #4
A few things:

You modified one of the walkplayers for an MP level? [http://forums.massassi.net/html/confused.gif] Why? Everyone is going to use their own skin wheather it's one of LEC's or in a patch. Just place a default walkplayer.

It sounds like you're trying to use one of Al's skins. The Size, MoveSize, and possibly even the Bounding Box values are too big. Never incorporate one of Al's skins with Jed or JKedit. Those values always get colossal, and you can't fit through doors, etc.

The template is making the game think that the 3do is twice as big as it really is. The game won't let the 3do's huge size(so it thinks) overlap each sector's Collide Box.

Open the mots.tpl in a text editor. Find the walkplayer entry. Change the 3dmodel line from kk.3do to whatever.3do. It's all good.

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2001-05-04, 12:48 AM #5
ARGHHHHH!
No, i didnt modify a walkplayer in the level. And im just using a normal skin that comes w/ the game. This dosent happen in any other levels.
The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.

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