Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → How do I......?
How do I......?
2001-05-04, 10:10 PM #1
You know how the fuel tanks explode in JK? Yeah, well, anyway.....how can I make it so I can make an object explode (I think I use a template for that, right?), and make it so that when the object explodes, it doesn't do any damage to anything else?
"Staring into the wall does NOT count as benchmarking."


-Emon
2001-05-05, 12:31 AM #2
To make a 3do explode put cog=xtank3 with its other attributes in the master template. Not sure how to make the explosion harmless though.

------------------
Jedi Shopping Mall
JK:DFII Editing
ALHan
PSP
2001-05-05, 5:26 AM #3
The cog for the exploding tank calls on a template of the explosion (fireball) itself. You can modify the explosion template so it doesn't do damage.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

↑ Up to the top!