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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Writting a 3do file loader (UGG_Boot u there?)
Writting a 3do file loader (UGG_Boot u there?)
2001-05-07, 8:14 PM #1
I recently wrote my own 3do loader (as a practice thing) in C++. I know that UGG wrote a loader and gave the source code, but its written in Delphi 2, and pathetically, I can't read Delphi. with some time, its readable, but there is too much code and it would take me forever. Anyway:


My loader can load non-human 3dos.

I recently wrote code that added the offset
to each vertex in every corresponding Mesh.
That is, if the node says that Mesh 3 has an x offset of 0.552 and a y offset of 0.442 and a z offset of 12.11 then I did

Mec[3]->Vertex[someXVert] = x_offset

however, this did not yield any better results. All the Meshes for Kyle still load at the origin. Could anyone lead me on the right path?
2001-05-07, 8:20 PM #2
or is that offset for a matrix?

[x_offset 0 0 ]]
[0 y_offset 0 ]
[0 0 z_offset]

hmm I'll try that.

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