What's the correlation between .mats and HOMs? When I bring up a level using my own mats (16 bit or 8 bit), it turns into a showcase of HOMS all over the place. When I replaced the textures with dflt.mat, it works fine (save the lack of texturing). This is my first encounter with a bug of this sort, so a bit of light on the area would go appreciated.
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This world would do so much better if everyone listened to the wisdom of fortune cookies. "He who knows he has enough is rich" - Fortune Cookie
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This world would do so much better if everyone listened to the wisdom of fortune cookies. "He who knows he has enough is rich" - Fortune Cookie