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ForumsJedi Knight and Mysteries of the Sith Editing Forum → 3do limit?
3do limit?
2001-05-08, 1:02 PM #1
While I was testing the patch I'm working on, I found that the glowsaber(which is included in my patch) didn't work when I added more models to the symbols section of any cog. So I'm wondering if there's a maximum limit of 3dos you can define before the JK engine will ignore the rest.

This only happens in an SP level called "Temple on Yavin 4 (Demo)". But it might be because the limit is lower in this level.

[http://forums.massassi.net/html/confused.gif]

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Warning! User is not Windows compatible.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-05-08, 1:58 PM #2
The only limit I know of for 3dos in a level is the total of about 450 limit.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-08, 4:57 PM #3
Oh no?!? 450?!?!

/me begins to seriously contemplate dividing his level into to separate levels.

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You underestimate the power of the dark side...
2001-05-09, 3:08 AM #4
So if a level had 440 3dos and I added 11 more(with a patch) then one of the 3dos wouldn't work?

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Warning! User is not Windows compatible.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-05-09, 5:34 AM #5
Correct, Bob, please tell our conetestant what he has won!

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"I am one...with all that is evil" - [SM]Yun
We are human beings trying to be spiritual, we are spiritual beings trying to be human.
2001-05-09, 1:00 PM #6
Actually, that may or may not be correct. Please not that I said "about 450". It seems to vary. I've always run into it at 450, but some people have gone as high as 460 before they start getting problems.

Usually when you go over the limit you get the dreaded "Error Could Not Load Level" message when you try to test your level.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-09, 1:23 PM #7
OK. It might not give the level error because I'm adding the 3dos with a patch.

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The enemy is in front of us, behind us, to the left, and to the right. This time they won't get away.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.

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