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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Cogs in levels
Cogs in levels
2001-05-09, 10:16 AM #1
If I edited force_pull/speed.cog and just put them into the gob of a level, would it work? (ie. override the standard cogs)

Thanks in advance
Raze
--
You are all just jealous because you can't hear the small voices!!
2001-05-09, 2:40 PM #2
Yes it would, put them in the cog folder in your project directory.
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
2001-05-10, 7:06 AM #3
I did that, if I remember correctly I just edited a small part of the pull thing so it cannot aim at items.. well, Ill take a closer look at it again =)

Thanks for your help.

Peace out
Raze
--
You are all just jealous because you can't hear the small voices!!
2001-05-10, 7:09 AM #4
Oh wait, maybe you misunderstood me, I didn't use JED, I just opened the gob file and added the cog, I guess it needs a mention in the JKL file?

Peace out
Raze
--
You are all just jealous because you can't hear the small voices!!
2001-05-10, 3:36 PM #5
The main thing is to make sure it's named the same thing as the old cog it's replacing.

------------------
"Sometimes nothing can be a real cool hand."
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2001-05-11, 3:19 AM #6
it's named exactly the same, doesn't seem to work though

Peace out
Raze
--
You are all just jealous because you can't hear the small voices!!

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