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ForumsJedi Knight and Mysteries of the Sith Editing Forum → COG strings in CTF
COG strings in CTF
2001-05-11, 1:44 AM #1
In making my new CTF level I have no idea what all the COG strings are supposed to be. Could someone fill me in as to what they all do? (You know: COG_010013: Red captured the flag etc)

Thanks

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Cogs? What are they? Can I eat them?
Jedi Knight
2001-05-11, 5:52 AM #2
Are you asking what COGstrings are in general? If so, I can answer that. Otherwise, I'm probably quite useless [http://forums.massassi.net/html/wink.gif].

Cog strings are strings (obviously [http://forums.massassi.net/html/smile.gif]) that are a part of the cogstrings.uni file, and are used for printing out text for cogs ingame. Rather than using Print() verb, or the jkConcat*(); verbs, you use the jkPrintUNIString(destination,Int); verb, where int is the cogstrings #.

e.x.: jkPrintUNIString(-3,010013); would print out "Red captured the flag" (if you had set that # to "Red captured the flag", of course)

sample cogstrings.uni entries:
Code:
   "COG_01001"    0  "Locked!"
   "COG_01002"    0  "Hmm, locked."
   "COG_01003"    0  "Jammed!"


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