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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Texturing
Texturing
2001-05-10, 5:28 PM #1
I have made a killer sphere. Only one problem, it has ALOT of polygons. How would I go about texturing it? One poly at a time? Merdge all of them? Is it possible? Any sugestions? Thanks for the help
2001-05-10, 6:09 PM #2
I guess it depends. Do you want them to all be the same texture or do you need to use different textures?

One thing to keep in mind - 3dos must have less than 300 faces per mesh.

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"Sometimes nothing can be a real cool hand."
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2001-05-11, 10:37 AM #3
I want it the same texture. And if it is ove 300 foces? What should I do there?
2001-05-11, 12:17 PM #4
If it's over 300 surfaces you will have to divide it up into different meshes.

You can change it from the dflt texture to the one you want by opening the 3do in notepad and changing the texture reference at the top. That might cause texture alignment problems though.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

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