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ForumsJedi Knight and Mysteries of the Sith Editing Forum → CMP tweaking 4 Skinz
CMP tweaking 4 Skinz
2001-05-11, 10:33 PM #1
Not sure whether this falls under Cogs or Gen-Ed, but here goes:

I'm getting annoyed with using a limited amount of colors on the dlft.cmp for my skins. Is there some way that I can retain a CMP for levels while having a seperate CMP assigned to my skins?

I've already visited the Code Alliance (or what's left of it) and looked up the .JKL file. I'm not positive, but if I can assign 2 CMPs to a JKL, then editing the original levels is no prob. But then there's mod compatibility. Is there some sort of COG or other way of adding MySkin.CMP??

Compatibility of the CMP colors isn't a major problem, considering most Skins are made using the dflt.cmp, I used the last 3 lines to add my own colors. This leaves enough color spaces to add the colors I need without detracting from most skins(or at least quality-made ones).

Does any of this make sense? Has anyone had this idea before? Or am I overlooking a simple solution? Maybe I missed something... advice wanted, please! :-D

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-=/[ÐARKØz]\=-
2001-05-12, 3:38 AM #2
You can't have the skin show in one cmp and everything else in another. It just won't work.

If you want more colors you could make 16 bit mats. But then only some people would be able to use your skins (JK doesn't support 16 bit mats for computers without 3d cards).

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-12, 10:47 PM #3
Ok, 16bits it is.

Now uh... is there any 3do/skin viewers that support 16b mats? And where do I DL JOKE?

These questions have got to be getting old by now... sorry to be a bother. :-S

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-=/[ÐARKØz]\=-
2001-05-13, 5:25 AM #4
Jed v.95 supports 16 bit mats.

You can get Joke and Mat16 (the program you need to convert bmp files to 16 bit mats) at Outpost D34.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel

[This message has been edited by MikeC (edited May 13, 2001).]
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-13, 7:40 AM #5
First I'd like to thank you MikeC for lifting the weight off my shoulders. No more annoying format transfers that don't match. A 3do viewer that supports the 16bits, and even some tips on legal issues. Mike, you're doing a great job at directing the hopeless. Keep it up! ;-D

Now genie, for my final wish... direct me to some favorite artisan tips on drawing quality skins. Don't get me wrong, I've devoured the skin tutors here at Massassi, but I'm feeling like my skins lack some artistic touches. Any ideas on some good sites?

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-=/[ÐARKØz]\=-

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