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ForumsJedi Knight and Mysteries of the Sith Editing Forum → V important tpl's
V important tpl's
2001-05-13, 7:54 AM #1
+smoke none orient=(0.000000/0.000000/0.000000) type=particle move=physics timer=0.800000 physflags=0x20000 vel=(0.000000/0.000000/0.120000) angvel=(0.000000/90.000000/0.000000) typeflags=0x3e material=00gsmoke.mat range=0.030000 elementsize=0.005000 count=8

+heavysmoke +smoke timer=1.600000 range=0.100000 rate=32.000000 count=64

+plasmahit _gexplosion thingflags=0x1 light=0.200000 timer=0.800000 sprite=rptx.spr soundclass=exp_conc.snd creatething=+heavysmoke typeflags=0x17 damage=100.000000 blasttime=0.500000 force=50.000000 maxlight=0.800000 range=0.10000

+plasmabolt +concbullet model3d=con0.3do explode=+plasmahit fleshhit=+plasmahit vel=(0.000000/15.000000/0.000000) angvel=(0.000000/0.000000/0.000000) damage=100.000000

simple question, what is wrong with this tpl file?
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-05-15, 9:55 AM #2
PLease? Anyone?
Code:
if(getThingFlags(source) & 0x8){
  do her}
elseif(getThingFlags(source) & 0x4){
  do other babe}
else{
  do a dude}
2001-05-15, 11:04 AM #3
These templates are in a file by themselves? In that case, you'll need to add all of the based-on templates as well as any template mentioned in your templates.

Also, make sure you have your models, cogs, sprites, soundclasses, etc. listed in the appropriate sections of the jkl.

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The enemy is in front of us, behind us, to the left, and to the right. This time they won't get away.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-05-15, 8:03 PM #4
What is the problem that you are experiencing that makes you think there is a template problem?

------------------
Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2001-05-16, 2:21 AM #5
Is it for a level? If so then try Reload Templates.
http://jaggedconscience.serveftp.com/

Jagged Conscience

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