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ForumsJedi Knight and Mysteries of the Sith Editing Forum → cleveing line removal - Can it be done?
cleveing line removal - Can it be done?
2001-05-19, 4:54 PM #1
Problem: When all my cleveing is done, most of the time i end up with cleve lines all over the place that just get in the way (even after i merge and/or ajion). How do you get rid of them? (Other then the undo command)

Example: make a few clevers then merg all the sectors, you end up with a single sector with a lot of un wanted lines that just gt in your way.
2001-05-19, 5:14 PM #2
Just like merging sectors, you can(and should) merge surfaces. After they're merged, use the Vertex Assassin plugin to get rid of all those pesky vertices that are left behind.

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2001-05-19, 5:33 PM #3
Nah, its not a matter of vertices from what I read. Simply enter the Edge Mode and select the "cleave lines" you want to remove. Once you select one, press delete. Be careful though not to delete edges on adjoined surfaces or you'll end up with adjoin errors. Once this is done you'll be left with a load of unwanted vertices. You can select them individually in Vertex Mode and press delete to remove them, but those on adjoined surfaces won't go away. Once you're left with only undeletable vertices, run vertex assassin and it SHOULD remove them but don't get your hopes up, I had problems with that plugins...
BladeSinger

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2001-05-19, 8:16 PM #4
Sorry, both ideas didn't work.

To get a vary good idea about my problem you must do the folowing in JED:

1; go 'file'-'new'
2; make a cleve right down the middle of the sector
3; select both sides ( click on one side, hit space, then click the other side, hit space)
4;hit [M] , you should now have one sector with a line in the middle,

Get rid of those lines that are in the middle then get back to me and tell me how you did it.

2001-05-19, 10:13 PM #5
for the last example you gave, go to edge mode select the edge and hit M to merge, after you do all the lines you can either delete the vertices or run vertex assassin plugin.
This will work for your last example, but wanted to give you heads up to be careful if your trying to do this to level architecture, where certain sectors and edges shouldnt be merged, or it will cause nonconvex errors, If its for 3dos you should be ok, unless you merge an edge between non planar surfaces.

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Spelling, grammar, and puncuation errors, left in on purpose, to give those who like to point them out meaning in life.
2001-05-20, 11:16 AM #6
Thx Jimanatore, thats what i wanteed to know. I'v been working on a leval thats going to have a vary big ring in wich giants used to fight, adn to spice it up im going to have a frew traps (like a falling spike grate)
2001-05-21, 12:42 PM #7
Apparently, everyone completely missed my point...

Forget about vertices for a moment. So you've merged your sectors back together, and it's left these lines(from your previous sector cleaves) all over the walls, floors, etc.

Now, how did you merge those two sectors back together? You simply Multiselected both, and hit the 'M' key. You can do the same with surfaces.

Personally, I never touch Edge mode. I was unaware of that method. I'll at least check into it.

It's a good idea to have the smallest number of surfaces visible at one time, for framerate purposes.

However you choose to get rid of those lines, you then will have redundant vertices to deal with. If you don't, they may affect your lighting.

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Sith Temple -- Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-05-22, 12:02 AM #8
didnt miss you point at all, just 2 different methods to the same end, apparently he had problems merging surfaces, I personally use edge mode mostly for shift s snaping to grid, but I ususally use the method I described above, when extruding an elevator shaft then merging the sectors, then merging the edges left over from the extruding, finally running vertex assassin.

I dont usually merge surfaces, but will try it out in the same situation to see if its faster.
Btw I dont usually merge edges one by one, I go to edge mode then a side view do an alt drag for multiselection of all the edges hit m and am done.

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5 out of 4 people don't understand fractions.
Spelling, grammar, and puncuation errors, left in on purpose, to give those who like to point them out meaning in life.
2001-05-22, 5:05 AM #9
Be VERY careful when you are doing all this and use the consistency checker frequently. If you merge the wrong things you will have big problems with nonconvex sectors/surfaces.

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2001-05-22, 4:43 PM #10
Actually, I waz working on a 3do- and merging along the way. i had so many cleveing lines that i didnt want and just got in the way. so i merg the edges to gether so i can see what im doing (also makes carveing easyer). also i use Vertex assain. In doing this iv learnd some neet effects.

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