I made the mistake of designing my last level as a single player. About halfway through, I realized my error. Now I'm trying to fix it, but I just can't seem to convince it that I want tt to be deathmatch. I tried re-generating the startup cog, but whenever I load the goo as a multiplayer level, it starts you out with no force powers, just as if you were on a single-player level. It gives me a message about there being duplicate startup files: startup_fftest.cog and cog/fftest_startup (I think that's the filenames anyway). The second path, however, doesn't even exist in my project directory at all.
I also tried just changing level type to 2, or even 16, but that doesn't do anything at all.
I've put a lot of time into this level, and I'd really like to get it to work properly. Right now, I'm faced with just scrapping it completely if I can't get it to work as a multiplayer level. Anybody's help would be very greatly appreciated.
Thanks,
Jason
I also tried just changing level type to 2, or even 16, but that doesn't do anything at all.
I've put a lot of time into this level, and I'd really like to get it to work properly. Right now, I'm faced with just scrapping it completely if I can't get it to work as a multiplayer level. Anybody's help would be very greatly appreciated.
Thanks,
Jason