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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Domes and negative space
Domes and negative space
2001-05-19, 5:30 PM #1
How do I make a dome as an outdoor building? Maybe this will help: It's kind of like the outdoor buildings tutorial with 0.1 thick walls.
"Intelligent people know of what they speak; fools speak of what they know."

- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
2001-05-19, 8:20 PM #2
My best gess would be to make it in to a 3do. ie. carving out the inside, make shure to put an exit.
2001-05-20, 7:56 AM #3
I wanted it to be kinda like that shot on Admiral's Command Chamber in the featured levels from the level "Prelude to Imperial Siege" It just looks so cool.
"Intelligent people know of what they speak; fools speak of what they know."

- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
2001-05-20, 8:33 AM #4
One option is using the "gorotate" plugin to make the exterior sectors for the dome and then use "gorotate" for the interior sectors. Can't say how framerate outside will be impacted though.

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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
2001-05-22, 5:56 PM #5
Could I do it just using JED? Please help.
I am actually trying to put in some architecture, so please help.
"Intelligent people know of what they speak; fools speak of what they know."

- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
2001-05-24, 5:24 PM #6
Does anyone know? It's somewhat important?
"Intelligent people know of what they speak; fools speak of what they know."

- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
2001-05-24, 6:42 PM #7
heres an idea, but its a lot of work. frist make ur dome, then carve a sector so that it fits perfictly over the dome. ie- like takeing a pice of paper and cutting it in 2 with a cervy line, thay fit together perfickly.
2001-05-25, 5:33 AM #8
Wouldn't I get a bunch of errors in the
consistency checker for non planar surfaces or something with convex and concave sectors and stuff?
"Intelligent people know of what they speak; fools speak of what they know."

- Minchas Shabbos Pirkei Avos 3:18 / Ethics Of The Fathers
2001-05-25, 5:38 AM #9
There is a tutorial for this, in the Massassi Tutorial section, I think.

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2001-05-25, 7:37 AM #10
I'm very glad my attention was directed to this thred, hehe. First off, before attempting something like this, I'd suggest youve read and understand the concepts in every tutorial. Most specifically the perfect polygons and perfect pipes series (Bits by yours truly) Now, keep in mind that the perfect pipes technigue can be used with any number of sectors at once. I use it quite often myself, whenever I need to make something round.

Now, the quickest and easiest way to do what you want is a plugin called 'Transectoral'. However, the *best* way would be a 3do. I say best because it will have the least impact on framerate.

If you really want to try doing it by hand, heres some things to think about:
-Try extruding the faces of the dome underneath (What that plugin does)
-How much easier it would be to make a 3do
-Building it ring-by-ring, using perfect pipes and dome technigues
-Didn't the guy I'm emulating use a 3do? Ask him!
-Didn't LEC use a 3do in mots?
-That JM guy really wants me to use a 3do, doesn't he?
2001-05-25, 9:24 AM #11
Use AWESOMEARRAYS.
For a 12 sided dome start with a very long and tall isoscoles (?) triangle that is at 30 degrees...Thats 30 degrees 75 degrees 75 degrees. Cleave up from the ground to shape the dome, but leave a lot of room outside and above the dome. If you want the dome ceiling to have thickness cleave out the dome again in parrallel cuts the thickness you want it and delete the resulting ceiling sectors. Now I would have everything perfectly textured and flagged before using the pluggin. Alter the ground or ceiling...but maintain the 30 degree side atleast somewhat.
Use Awesome arrays pluggin to copy all those triangles 12 times about in a circle. It will take a while. You then multiselect everything in surface mode and hit A to adjoin them all. You can merge the center 12 sectors.
Framerate will be considerably compromised. You could try an 8 sided dome instead and use 45, 67.5 67.5 degrees for your initial triangle.
Heres an example of one, Its been chopped up to hide a lot of the outside sectors... http://www.geocities.com/mceggtooth/DomeWagonWheel.zip
2001-05-25, 9:30 AM #12
This link no longer goes tot he level...email me for it.

[This message has been edited by eggtooth (edited May 27, 2001).]

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