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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Select 1 power, get another free!
Select 1 power, get another free!
2001-05-22, 11:33 AM #1
I was wondering, is there a way to make it so when i put stars on 1 power, i get another one with it. For example, i want to make it so when i put stars on protection i also get force seeing. How would I do this?
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-05-23, 10:55 AM #2
Can this be done?
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-05-23, 12:33 PM #3
Let me check my magic 8 ball.

"All signs point to no."

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"Sometimes nothing can be a real cool hand."
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The Massassi A SW Galaxies Player Association
2001-05-24, 3:07 AM #4
You cant put stars on protection anyways.. Its just there
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"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri
2001-05-24, 8:06 AM #5
I don't see why you couldn't do this, it would simply have to be done in cog.

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His pot is blacker than his kettle!
2001-05-24, 12:25 PM #6
I don't know if it can really be done by cog. The force power selection screen isn't in a level. Even if you could do it as a mod, I don't know what file you would have to edit.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-25, 3:08 AM #7
Stars can be assigned through text editing certain files. It is specific to the player profile not the level. You can assign any number of stars to any given power if you know which files to edit [http://forums.massassi.net/html/wink.gif]. As far as I know it cant be put togeather into a mod as it uses the characters set up on each individual PC. I dont use it much do to the fact that when you magnify your force powers they do just that and you may push it further than you would like, plus its really obvious in MP games when someone has neutral AND protection.. You will get kicked if you do that more than likely. Yes, this is a hacked way of doing it.. As far as I know it cant be cog'd due to the fact that it uses the resource files assigned by the user when it creates a new MP character.

[This message has been edited by Jedi Master Labri (edited May 25, 2001).]
~~~~~~~~~~~~~~~~~~~~~~~~~

"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri
2001-05-25, 10:37 AM #8
No, what you'd want to do is Create a cog that goes something like this:

Code:
message      startup                                                          

int		player 	local
                      

end                                                                           

# ========================================================================================

code

startup:
player=GetLocalPlayerThing();
if(IsInvAvailable(player,29)==1){
SetInvAvailable(player, 23, 1);
SetInv(player, 23, 4.0);
}
//Copy & paste the above code for more powers.  A list of Bin #s can be found at http://www.code-alliance.com/~editors/jediknight/docs/jk_specs/cog_bins.htm

return;

# ........................................................................................


end


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LordVirus: His pot is blacker than his kettle!

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"And lo, let us open up into the holy book of Proxy2..." -genk
His pot is blacker than his kettle!

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