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ForumsJedi Knight and Mysteries of the Sith Editing Forum → question.
question.
2001-05-24, 2:17 PM #1
read this first http://forums.massassi.net/html/Forum2/HTML/007076.html

My question, How do you translusafy it? I tried it and it wouldnt load the level, is there something I'm missing?

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Why must we live only to die?
2001-05-24, 2:46 PM #2
Look to your template and any associated cogs or what not. If you did the translucency right on a 3do you should be fine.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
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2001-05-24, 2:51 PM #3
Sorry, but I have no clue of how to do that.

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Why must we live only to die?
2001-05-24, 4:57 PM #4
On the template, probably the most important factor is what parent template you used. Are there any cogs associated with it?

For making it translucent, probably the easiest way is to open the 3do in Joke, select all the surfaces, and set them to transparent.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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The Massassi A SW Galaxies Player Association
2001-05-25, 7:05 AM #5
I used _decor ans my perent template so it is like a real hologram and I don't think there are any cogs associated with it.

As for the JOKE thing, I'll try it, thanks.

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Why must we live only to die?
2001-05-25, 7:39 AM #6
If your making the 3do in JED, use the flag value of 6, not just the 2 for translucent. Don't know why, but it works and tends to hom otherwise, so don't ask.
2001-05-25, 8:51 AM #7
I tried the joke thing and I still got an error when it was loading the level.

Now I'll try the face velue as 6.

I was playing JK and I noticed that the bacta tanks are the same as What I'm trying to get, the glass part is translucent. I'll have to look into that and try to mimic that.

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Why must we live only to die?
2001-05-25, 9:47 AM #8
I tried the face value 6 and I tried to mimic the bactatank thing and they both didnt work, any ideas?

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Why must we live only to die?
2001-05-25, 11:41 AM #9
Does the level work without the 3do?

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-25, 11:49 AM #10
I don't know why it doesn't work without the 3do, it is just the defalt sector that appears when jed starts up.
But it DOES NOT work even when I delel the 3do, I'll try the 3do in a different level.

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Why must we live only to die?
2001-05-25, 1:08 PM #11
I tried using another parent and the level worked except the 3do wasn't translucent.

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Why must we live only to die?
2001-05-25, 4:01 PM #12
odd...

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-26, 6:06 AM #13
The second parent I tried was _walkstruct. Could the problem be in the 3do? If it helps, I was using a crate 3do to test if this even worked.

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Why must we live only to die?
2001-05-26, 8:30 AM #14
what was the first template?

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-05-26, 9:39 AM #15
I think this was the first template:
# DESC:
# BBOX: -.6 -.6 -.3 .6 .6 .3
holocrate _decor size=.780224 movesize=.780224 model3d=crateholo1.3DO


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Why must we live only to die?

[This message has been edited by Stormtrooper (edited May 26, 2001).]

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