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ForumsJedi Knight and Mysteries of the Sith Editing Forum → 2 Questions
2 Questions
2001-05-28, 9:42 AM #1
1) How can I make it so you cant see people using persuasion with force seeing but u can see them with the IR goggles?

2) And how do u make BMs without using the crappy BMut program? It always distorts the colors. Like how to u keep the original JK font colors. When i make a BM the colors get all distorted and the fonts and text change colors. Whats wrong?
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-05-28, 12:09 PM #2
1. That would take a fair bit of cogging. You should probably take this one to the cog forum.

2. As far as I know there's no way to make bm files without BMut. I've never messed with it so I can't walk you through the problems you're having with it. [http://forums.massassi.net/html/frown.gif]

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"Sometimes nothing can be a real cool hand."
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2001-05-28, 1:18 PM #3
Bmut is not a crappy program. The text is changing colors because it's using the pallete that the bm image is using. I think if you tinker the last two lines of colors in the pictures pallete you can get the letters to look fine.
Gravity isn't MY fault--I voted for velcro.
2001-05-29, 6:04 AM #4
I've been making a few BMs with BMut, and I think I know your problem.

When I made 16bit BMs, they worked fine if I didn't include palette. Not so with 8bit. Open up your bmp with some paint program and load a jk palette. Save the bmp, and then open it up with BMut and this time check "include palette."

That's just what I did, and I'm probably wrong, but I got my BMs to work that way. -Please correct me if you see something wrong.

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The enemy is in front of us, behind us, to the left, and to the right. This time they won't get away.
Author of the JK DataMaster, Parsec, Scribe, and the EditPlus Cog Files.
2001-05-29, 10:54 AM #5
Yeah...

Your problem is that the last 2 lines of your palette...

What I always do is load up JK's palette into the image in PSP, then I have no problems.

Demon_Nightmare

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