Reading SuperNerd_IJ's post on his conveyor problem, I was reminded of a little feature I tried to make work, but couldn't. My plan was a MP level based in a small section of a factory, where you had a conveyor belt, and powerups and stuff were generated and then sent along the conveyor belt.
Now I could see numerous objections to this - mostly that in JK the powerups were static items that werent affected by physics - sometimes they are just hanging in mid-air. "But..." thinks I "when you do a force pull on them, they are moved, so there must be some cog verb that moves them. If i can figure out how to use that verb to move them along at the same speed as the conveyor, then it may look kinda like they're sitting on the conveyor belt."
Well, after a coupla weeks I decided I would forget it cos I was nowhere nearer (altho I did have a working conveyor belt, but that wasn't the mission of discovery). Since that was gonna be the central part of my level, the whole reason for its existence, the level got shelved too. Perhaps fortunately, due to the fact I could never get the rocky underground cavern thing to look anything resembling natural despite following every tutorial I could find on the subject. Ahh, well. Just stick to man-made areas i guess.
But...if anyone has ideas on the conveyor belt thing, I would appreciate them
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How do you get an evil herbivore?
Evil G
Now I could see numerous objections to this - mostly that in JK the powerups were static items that werent affected by physics - sometimes they are just hanging in mid-air. "But..." thinks I "when you do a force pull on them, they are moved, so there must be some cog verb that moves them. If i can figure out how to use that verb to move them along at the same speed as the conveyor, then it may look kinda like they're sitting on the conveyor belt."
Well, after a coupla weeks I decided I would forget it cos I was nowhere nearer (altho I did have a working conveyor belt, but that wasn't the mission of discovery). Since that was gonna be the central part of my level, the whole reason for its existence, the level got shelved too. Perhaps fortunately, due to the fact I could never get the rocky underground cavern thing to look anything resembling natural despite following every tutorial I could find on the subject. Ahh, well. Just stick to man-made areas i guess.
But...if anyone has ideas on the conveyor belt thing, I would appreciate them
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How do you get an evil herbivore?
Evil G
Changing their parents to d_powerup will work.