00_breakingglass.cog uses the template "shard00".
In the master.tpl file when you look up "shard00" you will find this line
shard00 _shard timer=1.000000 model3d=shard0.3do
this shows you that shard00 template, uses the "shard0.3do"
now if you open up the shard0.3do file, You will see this section,
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: 00_GLASS.MAT
###############
Notice the use of 00_GLASS.MAT
Now find 00_GLASS.MAT, I dont have it.
If theres fault with this please look it up yourselves and let me know what I did wrong, Perhaps other people have 00_GLASS.MAT and I do not.
To fix it it seems that if you took a copy of JKs glass mat, and renamed it to 00_GLASS.MAT then put it in the proper directory "yourproject/3do/mat" then it should work, Ive not gone so far as to test this theory, so if you try it post back and let me know if it worked. the glass mats in jk are for the dflt.cmp so it should work in any cmp.
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Always be sincere, even when you don't really mean it...
[This message has been edited by Jimanatore (edited June 02, 2001).]
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