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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Pink glass shards
Pink glass shards
2001-05-30, 1:31 AM #1
OK, I have a breaking glass window, and it's perfect, only it's pink when it shatters. Usually I'd put this down to a cmp problem, but I don't see how that would matter with this.

Oh, and while I'm here, I made a custom bullet thing and I've included the 3do for it, so why does it fire a dflt.mat box? Is there too many faces?
http://jaggedconscience.serveftp.com/

Jagged Conscience
2001-05-30, 2:02 AM #2
To fix the pink glass multi-select your entire level, in sector mode, and then choose the correct colourmap in the item editor. The default setting is dflt cmp so if you are using any other you will get pink glass.
Cant fix your second problem, sorry!

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Jedi Knight Editing
JK:DFII Editing
ALHan
PSP
2001-05-30, 3:15 PM #3
1. It's a cmp problem. For a long time people thought it was because of a missing mat, but further study has shown it to be a cmp problem.

2. There are a couple of possible reasons. The most likely is that you have too many faces (you can only have 300 per mesh). It could also be that it's not in the right subdirectory of your project directory.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
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2001-05-30, 11:05 PM #4
Mike, you mind explaining?
I remember researching this myself, long ago.
Following the cog to template to 3do to the mat, If I remember correctly a missing 00_Glass.mat

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Always be sincere, even when you don't really mean it...
Spelling, grammar, and puncuation errors, left in on purpose, to give those who like to point them out meaning in life.
2001-05-31, 8:59 AM #5
If I remember right it was Slug who did the experimenting. Personally I work in MotS so I haven't messed with it. The long and short of the story is it seemed to work in certain cmps, but not in others.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-06-01, 7:04 PM #6
That's odd. I always thought it used a mat that had colors outside of the dflt.mat palatte. Whenever I multiselect the entire level and set the sector CMP to narsh.cmp or whatever CMP you are using it fixes the pink shard problem.
[url = "http://www.DelphiDragon.cjb.net"]The Dragon's Lair[/url]. Game Programming in Borland Delphi.
2001-06-02, 12:44 AM #7
00_breakingglass.cog uses the template "shard00".
In the master.tpl file when you look up "shard00" you will find this line
shard00 _shard timer=1.000000 model3d=shard0.3do

this shows you that shard00 template, uses the "shard0.3do"

now if you open up the shard0.3do file, You will see this section,

###############
SECTION: MODELRESOURCE

# Materials list
MATERIALS 1

0: 00_GLASS.MAT


###############

Notice the use of 00_GLASS.MAT
Now find 00_GLASS.MAT, I dont have it.

If theres fault with this please look it up yourselves and let me know what I did wrong, Perhaps other people have 00_GLASS.MAT and I do not.

To fix it it seems that if you took a copy of JKs glass mat, and renamed it to 00_GLASS.MAT then put it in the proper directory "yourproject/3do/mat" then it should work, Ive not gone so far as to test this theory, so if you try it post back and let me know if it worked. the glass mats in jk are for the dflt.cmp so it should work in any cmp.

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Always be sincere, even when you don't really mean it...

[This message has been edited by Jimanatore (edited June 02, 2001).]
Spelling, grammar, and puncuation errors, left in on purpose, to give those who like to point them out meaning in life.

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