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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Glass Doors
Glass Doors
2001-05-30, 4:13 AM #1
I have been thinking a level I would like to make and think that glass doors would look pretty cool in it. I have never seen glass doors before in a level, but I have seen transparent parts on 3do's. So, my question is, is a glass door possible in JK and how difficult would it be to make/what restrictions would there be?
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2001-05-30, 5:29 AM #2
Well, it could probably be done, but I don't know if you could make it breakable... Also, you'd need a new door cog, because the generic LEC causes HOM if you have see-through doors...
If you choose not to decide, you still have made a choice.

Lassev: I guess there was something captivating in savagery, because I liked it.
2001-05-30, 5:31 AM #3
It wouldn't be hard at all, make your 3do of a glass door, multiselect all the surfaces, and set the face flags as 6, not 4, if it is set as 4 it will HOM or so I here; and them put it in your level, oh and in the constency checker if you run it on your 3do as you make it, it will say incorrect flags on surface (put number here).
hope it helps. If not, look at the bact.3do, it has some translucent surfaces, and might help you.

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True life shimmers with the light of diamonds.
A fake life is as black as coal.
2001-05-30, 5:37 AM #4
Thanks for the help. Sarn, I would not want the glass to be breakable, and Stormtrooper, I don't want the whole door to be glass. There will be some other parts at the top and the bottom for support.
"Flowers and a landscape were the only attractions here. And so, as there was no good reason for coming, nobody came."
2001-05-30, 5:38 AM #5
Sorry, I ment to say multiselect all the surfaces that are to be translucent.

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True life shimmers with the light of diamonds.
A fake life is as black as coal.
2001-05-30, 1:06 PM #6
Bobbert006: if you need a basic cog to use with see through doors you can get one here:
http://www.lactarius.com/sylvicolus/jk/cogother.htm

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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
2001-05-30, 2:45 PM #7
I haven't seen one in a level, but there was one being shown off in the showcase forum a few months ago. It's definately possible, but like the other guys said you will have to modify the door cog(s) to avoid HOM.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
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The Massassi A SW Galaxies Player Association
2001-05-31, 12:54 AM #8
Havent seen one in a level! then you havent played the excellent MIR level! If you want to see the best ever glass doors for JK Download this level now! Yes Mike, that was my doors in the showcase a while back.

Quote:
<font face="Verdana, Arial" size="2">It wouldn't be hard at all, make your 3do of a glass door</font>
then Stormtrooper you've never tried! Flags dont get preserved very well during the export, my doors only work properly in 16bit.

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Jedi Knight Editing
JK:DFII Editing
ALHan
PSP
2001-05-31, 3:49 AM #9
All the ones I've made have worked, I've not made many doors but I have made windows and thay are basicaly made with the same principle.

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True life shimmers with the light of diamonds.
A fake life is as black as coal.
2001-06-01, 9:01 PM #10
Well, I can't figure out glass doors. I can create a standard 2x3 door easily enough, but when I try to cleave out the portion that I want to be glass, I cannot get the interior edges to show up. That is, the frame for the glass does not show up.

The translucency works fine, but you can see "inside" the door. I'm a bit shaky when it comes to complex 3dos (I'm used to negative space editing), so please help!

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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2001-06-02, 2:37 AM #11
The glass "pane" is NOT adjoined to the frame. In fact it doesnt share any common edges or vertices. You create it outside the frame and slot it into place. To make the pane you copy the sector where the pane goes (ie the sector you delete out of the door to make the hole) and cleave it in half. This newly created adjoin is the window pane. Delete all the other surfaces (alt delete) of the sectors created by the copy. Slide this adjoin into place as the window then press alt A (unadjoin). You will then have two back to back unadjoined surfaces. And if you followed the instructions a door like this..
[http://mysite.xtra.co.nz/~jediknight/images/Jshot006.jpg]

This is the best method I can figure out but it only seems to work in 16bit. You get HOM at 8bit. Maybe I need to adjust some flags or something.

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Jedi Knight Editing

[This message has been edited by SlingsRat (edited June 02, 2001).]
JK:DFII Editing
ALHan
PSP
2001-06-02, 10:32 AM #12
Thanks, but I've a got a few more questions. Does your method work with translucent sufaces, or just partially transparent ones?

Also, how do you adjoin the inserted surface to the rest of the 3do so that it can be exported as a 3do?

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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2001-06-02, 11:19 AM #13
The sectors don't have to be adjoined to export as a 3do.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-06-02, 12:50 PM #14
Thanks, never knew that (revealing my limited 3do creation skills). Anyway, now I am able to create a door 3do with two surfaces in the window pane that I have cleaved out of the door.

I am using the 00wglas2.mat.

The problem is I get either HOM or a regular non-translucent surface depending on whether the window pane surfaces are adjoiend or not. Must the window pane be a transparent surface only?


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Dead Reckoning and Dead Reckoning 2
Dead Reckoning
2001-06-02, 7:37 PM #15
Quilty for my method of construction i think yes. Check this out
[http://mysite.xtra.co.nz/~jediknight/images/Jshot009.jpg]
For some odd reason it is the choice of texture that causes HOM.

To export all sectors just multiselect the door 3do but I guess you've figured this out by now. For my door there are 3 sectors. But 2 of these (the window pane sectors) are just a single surface. You should have got a consistency Check error saying you have sectors with less than 4 surfaces.

I took apart the "window" 3do from JKDF2 "House" level which is the only 3do with Transparant surfaces to figure out how to do a door but I dont think I've quite nailed it. If you figure out how to get it working 100% I'd love to know.


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Jedi Knight Editing
JK:DFII Editing
ALHan
PSP
2001-06-03, 12:37 AM #16
Or maybe this one:
[http://www.massassi.net/ec/images/1301.jpg]

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