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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Mat Mess
Mat Mess
2001-06-04, 5:01 AM #1
I am having trouble with a mat file. I have two of the same 3dos in the game, but I want one to look diffrent (The head.mat is one file for the whole head). I tried editing the name of the mat, and changing the name in the 3do file (via wordpad), and it diddn't work. All it gave mw was a charicter with a dflt.mat head. The 3do has too many surfaces on the face, which is what I am trying to change, so I don't want to use "JED" to fix it (also because I don't know how to use it properly). Is there any way to fix it?
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

-Douglas N. Adams
2001-06-04, 12:44 PM #2
If you changed the name of the mat in the mats list of the 3do and it shows up as the dflt.mat, it means it can't find the one you told it to use.
1.Make sure the mat is in the right part of your project directory.
2. Make sure the name of the mat you call for in the 3do is EXACTLY the same as the name of the mat.

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2001-06-04, 6:47 PM #3
To help I have listed what I did, and hope that you see a flaw in my work:
*********************************************
1- Open mat in Matedit.
2- Use Paintbrush ( I learned to use it, and get the files to work) to edit it.
3- Save as (if the mat's name is x.mat) x2.mat, or xq.mat.
3- I open the 3do file of the ky player, and change the x.mat to x2 or xq.mat.
4- I install the mat and 3do to a gob (Gobex, JK Patch commander, or ConMan).
5- Play it through JK Patch Commander or through a bat file.
*********************************************
But it all comes out the same: Everything works (cogs and all) except the x2.mat/xq.mat.
I can't see what is wrong. [http://forums.massassi.net/html/frown.gif]
A common mistake people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

-Douglas N. Adams
2001-06-05, 8:23 AM #4
From your paint program you need to save it as a BMP file then use MatMaster to convert it to a MAT file (using a particular colormap). If its a 16 bit MAT than use the Mat16 program to convert.

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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton
Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton

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