* bump * I also want to know how to have 3DOs fully lit, regardless of surrounding light.
The lighting setting Gouraud, for surfaces, allows for your vertex lighting, like shadows and such, to be shown on the surface.
"Gouraud lighting calculates the colors at the vertices and then interpolates colors across the faces." (definition from:
http://www.mathworks.com/access/helpdesk/help/techdoc/visualize/chlight6.shtml ).
"In vertex lighting or 'gouraud shading' the light and color information is taken from each vertex and the lighting and color of pixels in between the vertices are interpolated." Taken from:
http://www7.tomshardware.com/graphic/00q2/000427/geforce2-05.html
See also:
http://www.reactorcritical.com/glossary/glossary-lighting.shtml
Anyone know why there are 3 Gouraud settings?
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Sylvicolus JK homepage
If I have ever made any valuable discoveries, it has been owing more to
patient observation than to any other reason. -Isaac Newton