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ForumsJedi Knight and Mysteries of the Sith Editing Forum → JKedit Vs. JED! The Battle Royale.
JKedit Vs. JED! The Battle Royale.
2001-06-04, 10:17 AM #1
I have a question, JED or JKEDIT? Wich is more user freindly? wich has a better GUI? I dont wish to start a thread in wich i have everyone drawing lines in the sand, Just answer and play nice.
2001-06-04, 11:18 AM #2
JED, and which, not wich, not witch, which.

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Çðrréç†ìðñ

[This message has been edited by Correction (edited June 04, 2001).]
Do you have stairs in your house?
2001-06-04, 11:36 AM #3
Jkedit is more user friendly. However, JED can accomplish far, far more than jkedit can.
Gravity isn't MY fault--I voted for velcro.
2001-06-04, 11:47 AM #4
I constantly have to reiterate this same point over and over again...

Virtually every level that's ever been made(or at least released) with JKedit sucks. Bad.

Don't make a top 10 list of JK/MotS levels. Don't make a top 20 list. Make a top 50 list. I gaurantee you that every single level on it will have been made with Jed.

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Sith Temple -- Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-06-04, 12:09 PM #5
What editor did LEC use (I assume that JED and JKEDIT were not in existance)? and has anyone here ever tried it?

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Oh yeah?...Wow!...That's pissa!

...The only 3 sentences you need to know when talking to a computer geek.
Real Programmers always confuse Christmas and Halloween because Oct31 == Dec25
2001-06-04, 12:28 PM #6
I think LEC's editor was called LEIA. I've never seen it, but by all accounts it sucks.

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"Sometimes nothing can be a real cool hand."
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2001-06-06, 8:54 AM #7
You people are basing your opinions on things that have been released rather than own personal experience. I have used both for a long time, and while I prefer JED, it's not because it can do more, it's because it doesn't require a payment, nor does it crash often. With JKEdit, I can do just as much as I can with JED. JED is simply more precise. Everything else is a matter of opinion. Cleaving is much more efficient than "carving", but JKEdit allows you to carve a surface directly according to the texture applied to it. No guess, check, align.

I give JED 4.5/5 stars. That half-point is only taken away because it cannot cleave in 3d preview, which would be highly beneficial.

I give JKEdit 3/5 stars. The loss of two points are merely because of the imprecision, the author's jack-assedness, and the many, many times that it crashes due to an unstable system.

Because of this, I do have to say that JED is superior.
TAKES HINTS JUST FINE, STILL DOESN'T CARE
2001-06-06, 10:35 AM #8
yeah whats up with that guy trying to get you to pay for is half-assed JK level editing program, what a bunch of crap.
2001-06-06, 10:39 AM #9
JkEdit is by far more easier to use. But sadly JED can do far more. Lol. Its basically whichever u prefer.
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-06-06, 11:10 AM #10
I didn't think LEC used an editor, I figger'd the make their levels by programming them the same way they programmed the engine.. Like take James Bond on N64 fer example, those levels weren't made using a visual editor, they were made with lines of code..

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Çðrréç†ìðñ
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"That was more fun than stomp'n baby chickens!"
Do you have stairs in your house?
2001-06-06, 11:26 AM #11
Nope, LEC used an editor called LEIA. As Mike said, it was crappy. JED SI BETTAR!
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2001-06-06, 12:13 PM #12
They made the levels using lines of code?! Are you serious? [http://forums.massassi.net/html/eek.gif]
Gravity isn't MY fault--I voted for velcro.
2001-06-06, 1:04 PM #13
you don't make a level with lines of code, unless you're meaning that they executed those lines of code, which then ran a 3dmodeling program
if you mean that they hand coded all the vertices, faces, textures, and objects, then yes, they did (in james bond, not jk)
but in jk, they did all the texture stitching by hand
leia didn't have any support for that
And meanwhile the bus with legs has destroyed half of disneyland . . . and nobody cares!
2001-06-06, 2:00 PM #14
Not everything is done with a visual editor like JED.. programs like those are just designed for relativly illerterate people like us. All the really high tech games are done by simpling drawing lines and such.. for example, if you want to draw a square that moves, you say something like..

---------------------------------------------
//here you define your variables; set the x,y coords of the center of yer object at 0,0

0=X
0=Y

//here you draw the square in black from x coord minus one, y coord plus one, to x coord plus one, y coord plus one, etc..

lable drawsquare
line x-1, y+1, x+1, Y+1, black
line x-1, y+1, x-1, y-1, black
line x+1, y+1, x+1, y-1, black
line x-1, y-1, x-1, y+1, black

(then write some code to get the program to look for a keyboard input)

//here if the keyboard input is the right button, then it will erase the old square, subtract one from the x coord, and draw another square at the new coords. All this happens so fast that it appears that the square is actually moving.

if key=curright
then
goto erasesquare
x-1=x
goto drawsquare
end

//here, because in programming there is no erase command, you just draw over the old square with the same color as the back ground.. (in this case, white)

lable erasesquare
line x-1, y+1, x+1, Y+1, white
line x-1, y+1, x-1, y-1, white
line x+1, y+1, x+1, y-1, white
line x-1, y-1, x-1, y+1, white
return
//return tells the program to pick up where it left off at the 'goto erasesquare'
---------------------------------------------

and there ya have it (BTW, to those of you out there that already knew how to do this, plz don't critique all that above, I did this in a hurry and just fer an example, I'm sure there's mistakes and better ways to do some of that)
now, fer a 3d game, all they do is make an engine that allows them to add a z coord, and they do all that same crap except with an x, y, and z.. hmm.. and about erasing, in 3d they might have an erase command, I dunno, 'cause I guess you can't really just draw over something with the same color as the background in 3d...

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Çðrréç†ìðñ
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"That was more fun than stomp'n baby chickens!"
Do you have stairs in your house?
2001-06-06, 2:23 PM #15
Force Fire was made in JKEdit. It's a SP level made in JKEdit that was released a couple days ago on www.commandchamber.net

I say you play it before you say that Top 50 list...

Myself, I prefer JED, mainly cause I don't have to pay...=P

Demon_Nightmare
2001-06-07, 12:07 PM #16
Ummmmmmmm, Nightmare?

Open up Force Fire's readme text. Look at who's listed as a Beta Tester... [http://forums.massassi.net/html/tongue.gif]

Michael Thompson has made the best levels ever released with JKedit. That indicates that levels can be made which aren't bad, but it's extemely rare. I doubt anyone will ever make Imperial Seige on Derra IV with JKedit.

It doesn't lend itself easily to complex architecture and good lighting the way Jed does.

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Sith Temple -- Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-06-07, 3:39 PM #17
Ya, I saw that when I first played Rhett...what's your point?

Is this a self-plug? =P
2001-06-07, 3:45 PM #18
Rhetts point was that he had obviously already played it. [http://forums.massassi.net/html/smile.gif]

[This message has been edited by Boba Rhett (edited June 07, 2001).]
Gravity isn't MY fault--I voted for velcro.
2001-06-07, 3:50 PM #19
Oh! No wonder, I couldn't figure out why Rhett was saying that.

Someone please smack me...=)

I still think though Force Fire would be in the top 50... [http://forums.massassi.net/html/wink.gif]

Mesa luv you Rhett!

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