I use the conveyer cog to scroll textures. I have several related questions about them.
1) I am using a conveyer floor that moves quickly, but when standing on it it is clear that it moves faster than my player does. I'd like it to move my player along at the same speed the texture is scrolling.
2) If I impliment another cog that causes the scrolling texture to become geo 0 and adjoined and passable, will the computer still calculate the scrolling texture from the conveyer cog?
...and if so could I tell it to stop in an easy way?
1) I am using a conveyer floor that moves quickly, but when standing on it it is clear that it moves faster than my player does. I'd like it to move my player along at the same speed the texture is scrolling.
2) If I impliment another cog that causes the scrolling texture to become geo 0 and adjoined and passable, will the computer still calculate the scrolling texture from the conveyer cog?
...and if so could I tell it to stop in an easy way?