Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → no force
no force
2001-06-13, 7:49 AM #1
Hello, its me again : )

1º-I want that when i start a multiplayer level, all the force powers are removed

2º-I want to put force powers like pickups in the level

What have i got to do?
Thanks
2001-06-13, 8:56 AM #2
Hi,
Stuff like that is so hard it isn't even funny. That would take a COG, written from scratch. It would also take a VERY good knowledge of programming, COG language and a LOT of COG experience. Now, maybe I don't know what I am talking about, but the people I talk to have their eyes bulge out when I talk about ideas like that. It is a cool idea, but you would need a lot of time and experience.
2001-06-13, 12:00 PM #3
It wouldn't be that hard. The hardest part would be making 3dos for the powerups. It's all about cogs.

------------------
Sith Temple -- Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-06-13, 4:01 PM #4
Ya, its a cog thing. If you need more specific help writing the cog, please go to the cog forum.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

↑ Up to the top!