Well I have a serpent enemy that I'm putting together for RoX TC. And he works perfectly except that when the walkplayer gets within a sector of him he bounces off the collide box. How can I get the collide box to turn off? I'm bad with flags so is it just a flag in the template below or what?
# DESC:
# BBOX: -1.5 -1.33 -.57 1.5 9.37 .63
serpent _swimactor model3d=serpantpivots2.3DO size=9.382515 movesize=9.382515 puppet=snake.pup soundclass=sucker.snd mass=500 cog=actor_dnga.cog physflags=0x2404a0f maxvel=6.6 weapon=+snakebite health=160 maxhealth=160 maxthrust=2.7 maxrotthrust=40 typeflags=0x20140 aiclass=di_def.ai
# DESC:
# BBOX: -1.5 -1.33 -.57 1.5 9.37 .63
serpent _swimactor model3d=serpantpivots2.3DO size=9.382515 movesize=9.382515 puppet=snake.pup soundclass=sucker.snd mass=500 cog=actor_dnga.cog physflags=0x2404a0f maxvel=6.6 weapon=+snakebite health=160 maxhealth=160 maxthrust=2.7 maxrotthrust=40 typeflags=0x20140 aiclass=di_def.ai
. 0.1 JKUs is Approx. one meter, so go from there.