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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Collide Box For Enemy
Collide Box For Enemy
2001-06-15, 1:38 AM #1
Well I have a serpent enemy that I'm putting together for RoX TC. And he works perfectly except that when the walkplayer gets within a sector of him he bounces off the collide box. How can I get the collide box to turn off? I'm bad with flags so is it just a flag in the template below or what?

# DESC:
# BBOX: -1.5 -1.33 -.57 1.5 9.37 .63
serpent _swimactor model3d=serpantpivots2.3DO size=9.382515 movesize=9.382515 puppet=snake.pup soundclass=sucker.snd mass=500 cog=actor_dnga.cog physflags=0x2404a0f maxvel=6.6 weapon=+snakebite health=160 maxhealth=160 maxthrust=2.7 maxrotthrust=40 typeflags=0x20140 aiclass=di_def.ai
2001-06-15, 2:35 AM #2
Well, the fact that his size and movesize are set to 9.3 JKUs might have something to do with it [http://forums.massassi.net/html/wink.gif]. 0.1 JKUs is Approx. one meter, so go from there.

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2001-06-15, 5:23 AM #3
nope thats not the problem... that is his actual size hez a big guy :-) besides isn't there a way to turn of collide box so that you colide with his surfaces instead of a designated box size?
2001-06-15, 12:44 PM #4
You're still going to need to reduce the Size and Movesize numbers a little bit. Don't worry, it doesn't affect the 3do's structure or "true" physical size.

DO NOT play with the collide flags unless Size and Movesize fail to work. You'll make your serpent impossible to hit(especially with hand-held weapons), and he'll go halfway through walls, floors, etc.

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