Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → Making stationary enemies
Making stationary enemies
2001-06-15, 4:06 PM #1
I want to put an ATST and probedroid into my multiplayer level for looks. I did this, however, when I tested it they all attacked me. I want it so the ATST and probedroid remain stationary and do not attack me. Is there any way to do this? Please help me.
2001-06-15, 4:55 PM #2
If you want them to be totally still like statues, you can make new templates for them with the walkstruct parent template.

If you want them to still have the cogs and such attached but the ai not be active, you can use 00_aisleep.cog.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

↑ Up to the top!