Massassi Forums Logo

This is the static archive of the Massassi Forums. The forums are closed indefinitely. Thanks for all the memories!

You can also download Super Old Archived Message Boards from when Massassi first started.

"View" counts are as of the day the forums were archived, and will no longer increase.

ForumsJedi Knight and Mysteries of the Sith Editing Forum → AHHH! Those dumb guns!!! Help!!!!!!!!!
AHHH! Those dumb guns!!! Help!!!!!!!!!
2001-06-12, 8:13 AM #1
Lol. Here's the prob. I'm working on the JKG MP Mod. I got an Uzi, Pistol, and CAR (Combat Assault Rifle)(Like in UG). When you fire them for about 1 min straight, woa! They stop! The gun fires, does damage! Maybe it didn't! But no! It did. What's happening is apparently something's making the level 3do limit be reached, or somthing. It can no longer make the sparks, or bulletshells. Can anyone help?

This COULD be a cog problem, BUT, I'm relatively sure it's not. Tell me if it is if anyone knows. Lata!
2001-06-12, 8:57 AM #2
Are you sure the bullet 3dos are being destroyed after a little while?
Gravity isn't MY fault--I voted for velcro.
2001-06-12, 11:00 AM #3
make sure the shells a being destroyed as well.
Brian is not a god...or a punk.
2001-06-12, 11:25 AM #4
What command do I look for? I looked in SS3 where I got the projectile and the command, and didn't see any thing that deleted it. Did I just miss it? Plus, one of the guns that is causing the problem as well is the CAR which does not shoot Bullet Shells. So. Now what do you think?
2001-06-12, 12:44 PM #5
It does sound like you are hitting a 3do limit. Or just running out of ammo. [http://forums.massassi.net/html/tongue.gif]

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-06-13, 5:38 PM #6
OK, ya'll. Like I said one of the guns is Does not shoot bulletshells or anything of the like, it is not running out of ammo. Apparently, its templates in general not just regular old 3do's. Could that be? I will keep searching for the prob. Tell me if anyone comes up with anything. Oh and Mike, that last reply sucked. Come on, you are better than that. You could have at least known I'm not that dumb to have it run out o ammo!
lol
2001-06-13, 8:01 PM #7
How's he supposed to know your not that dumb? [http://forums.massassi.net/html/tongue.gif] [http://forums.massassi.net/html/wink.gif] What kind of modifications did you make to the weapon cogs?
Gravity isn't MY fault--I voted for velcro.
2001-06-14, 6:50 PM #8
What, did your sense of humor stop working with the gun? Didn't you see the [http://forums.massassi.net/html/tongue.gif] ?

As far as running out of 3dos, its really running out of objects. That's basically anything with a template.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-06-16, 1:19 PM #9
Sorry I snapped on u Mike. lol. Anywho.... Your right. But like I said. One of the gunz shoots no Bullet Shells or anything like them. Just a default particle based on the default smoke template. Will anyone just DL the GOB and just look it over. Just the specific probs. http://www.jedi-knight.f2s.com . That's all. PLZ. If anyone knows How to fix this, tell me. Oh and I didn't list all of the sprites and templates and things. But yet, they still shoot. I would think If they weren't listed right, they wouldn't work period. Later Guys.
2001-06-17, 8:23 AM #10
Quote:
<font face="Verdana, Arial" size="2">Originally posted by Sabre_Wulf:
Oh and I didn't list all of the sprites and templates and things. But yet, they still shoot. I would think If they weren't listed right, they wouldn't work period.</font>


You really need to d'l a copy of the JKspecs. You can take a template and just tweak the hell out of it to your liking.

It sounds to me that the particles you're creating aren't being destroyed soon enough. Somewhere in their template is an entry for how long each one lives for. 'Rate', I think.



------------------
Sith Temple -- Website
Strike Force!
The Continuing Adventures of Mara Jade
2001-06-17, 9:46 AM #11
Yeah, you think that's why Rhett? Because I am not quite sure that's right. If you stop firing, for say even 1 minute, start firing again... It's still being weird. Oh, I will take your advice about DL'ing the JKSpecs. Just have to wait until Code Alliance is back. Thanks for everyones help. But I would still like it if anyone could DL the mod and see if they can tell by actuall seeing the problem in exact order. TY. I will try your suggestion and post again if you are incorrect. Later!

↑ Up to the top!