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ForumsJedi Knight and Mysteries of the Sith Editing Forum → 16-bit mat problem
16-bit mat problem
2001-06-17, 12:15 PM #1
This is what it should look like [http://stormtroopertemple.homestead.com/files/probs/ritescrn.jpg]
and this is what it looks like in game
[http://stormtroopertemple.homestead.com/files/probs/notritescrn.jpg]
I'm pretty new to mat 16 so it's probbably an error that I made.

Oh, another question, when I open up mat16, I get an error that says "I/O error 103" but it doesn't seem to make a difference when I'm converting the files. Could that error be causing the messed up mat?

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True life shimmers with the light of diamonds.
A fake life is as black as coal.

[This message has been edited by Stormtrooper (edited June 17, 2001).]
2001-06-17, 2:08 PM #2
I'm not sure what that error means, but I do recognize that mat. In fact, I have got a working mat from it (actually a multicelled mat with all the different versions of that screen). I can email it to you if you want.

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"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association
2001-06-17, 2:10 PM #3
Yeah, I'd like it if you e-mailed it to me, thanks.

------------------
True life shimmers with the light of diamonds.
A fake life is as black as coal.
2001-06-17, 5:05 PM #4
On the way.

------------------
"Sometimes nothing can be a real cool hand."
Have Lightsaber Will Travel
Have Lightsaber Will Travel JK Editing tips, troubleshooting information, resources and more.
www.swgalaxies.net For all your Star Wars Galaxies needs
The Massassi A SW Galaxies Player Association

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