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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Rain and sunflares???
Rain and sunflares???
2001-06-21, 9:50 AM #1
Is it possible to add these into the aging JK engine?

If so that would very good for making great levels.

I'm pretty sure to do that cogs would be involved, am I right?
2001-06-21, 9:55 AM #2
I think they already have a rain .par file if I'm not mistaken. But sunflare... Yes, there would be alot of coging, very difficult coging at that. It would look good though.
-Deecee_ _ _
2001-06-21, 11:43 AM #3
You can see rain used in one of the Yugrin levels by David McHale (Yugrin 3?). I think it was done with sprites.

Yes, they would involve cogs. I've seen sun flares done, but I don't remember just how.

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2001-06-21, 7:23 PM #4
Sunflares can be done in a couple of different ways. Of course, I've done neither, but they're hardly impossible. There's the method in which the player's screen "glares up" (with a force-blinding-like effect) as their central position gets closer to the sun, which isn't difficult so long as you consider it as you build a level. The other method is the overobsessive pseudorealistic method using sprites up the wazoo. GuNbOy was experimenting with it last I heard, but all I ever saw of it was a picture of it more or less working in a large open area. I'm not sure how having architecture in the way would affect the effect, but, I presume, it would be more trouble than it's worth.

Rain, on the other (similar) hand, is (more) doable. It's never been done exceptionally well, bur it's doable. I'll let someone else handle that, though.

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2001-06-22, 10:04 AM #5
Does anyone ave any screenshots of these in action? I would like to see what they would look like. Thx.

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