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ForumsJedi Knight and Mysteries of the Sith Editing Forum → About cutscens - ghost cameraes..
About cutscens - ghost cameraes..
2001-06-22, 10:59 PM #1
I can't find it. But when I do, I might get a cutscene up. I can't find the God damn cameraes/ghost objects!!

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"Woops, I shot you." WhiteHamster; Legend of the Rebels
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E-m@il: white_hamster@hotmail.com
Current level in making: SP - Legend of the Rebels

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"Do as you wish.. I don't care. I'll survive anyway." WhiteHamster; SP Lvl: WhiteHamster - The Beginning
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E-m@il: white_hamster@hotmail.com
Current level in making: SP - Legend of the Rebels

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2001-06-23, 2:37 AM #2
I found the ghost objects.. Now, how do I move the cameraes?? What do I do? Please tell on an easy way.

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"Woops, I shot you." WhiteHamster; Legend of the Rebels
----------
E-m@il: white_hamster@hotmail.com
Current level in making: SP - Legend of the Rebels

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"Do as you wish.. I don't care. I'll survive anyway." WhiteHamster; SP Lvl: WhiteHamster - The Beginning
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E-m@il: white_hamster@hotmail.com
Current level in making: SP - Legend of the Rebels

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2001-06-23, 3:16 AM #3
assign frmaes to it, to make it move, but then it will start at the beginning, moving its frames. im not much of a cutscene- guy. i think you sould add a cog with the "go frame" thing, and sleect "go surface/go sector" on that...

[http://forums.massassi.net/html/confused.gif] i dunno...

?....!....!!!!...??...?

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The Situation:
The Sv_SetBrushModel: Null error has occurred in my map. This means that somewhere in my level, there is a paper-thin prush that needs to be deleted. There are 2888 brushes in my level. That's chances of 1/2888 of finding the correct brush. The statistics say I have a .035% chance of finding it.
Did I find it?
You bet I did.
2001-06-23, 4:31 AM #4
This is the Cutscene cog for my new SP levl it's simple, 2 cameras, 2 people that talk one walking away.

Cutscene script

symbols

thing
camera1
thing camera2


thing commander
thing assassin
thing point
thing player local
thing kyle local

message startup

end

code

startup:

Player = GetLocalPlayerThing();

// freeze Kyle
SetActorFlags(Player, 0xa00000);
StopThing(Player);

jkBeginCutscene();

SetCameraFocus(0, camera1);
Sleep(3.0);
Print("You wanted to meet me Sir.");
Sleep(2.5);
Print("I got a mission for you.");
Sleep(2.5);
AISetLookPos(perrin, GetThingPos(rand));
Sleep(2.5);
SetCameraFocus(0, camera2);
Print("Let me guess you want me to kill the rebel leader?.");
Sleep(2.5);
Print("Maybe... how did you know?");
Sleep(3.0);
Print("The whole city is talking about the rebel leader after his attack on the imperial base.");
Sleep(4.5);
Print("ohhh we pay you 1000 credits if you kill him.");
Sleep(2.25);
Print("I take the mission have my money here when I return.");
AISetMoveThing(rand, point);
Sleep(3.0);
Print("If you return, he hidding in a heavy defended base.");
Sleep(3.0);
Print("Nothing is easy but everything is possible.");
sleep(3.0);
jkEndCutscene();
jkEndLevel(1);
Return;

end
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Now to your problem you maybe could use the same code that make my object leave the scene, to make your camera moving.

This part: AISetMoveThing(Assasin, point);
Insted print this in the cog
AISetMoveThing(camera1, point);

Point= a ghost object
This line let your camera1 object go to a ghost position .

Or you can make it move to a frame
then you use this code script

MoveToFrame(camera1, 3, 2);

Camera1=your camera object
the number 2 is the object speed

Hope this helps you

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In The Dark Future There Is Only War



[This message has been edited by Mhc_Ninja (edited June 23, 2001).]
In The Dark Future There Is Only War
2001-06-23, 5:47 AM #5
Go read the tutorial on "Cutscenes: MotS Style". It tells you exactly how to set up the frames and cog to make your camera move.

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