In case the Tc won't work under the limitations of COG I might have to work on a game engine of my own.
I was thinking this may make an excellent Tc with tons of depth (15 years of FR products can't be wrong).
What may be needed are:
Coggers (assuming it'll be for JK)
3do Modelers
Level Designers (If they need Ideas I can pull out the 3rd edition book or the Old Gray box)
Texture artists (16 bit is the way to be)
Of course, most of us can just wait for Neverwinter Nights.
I was thinking this may make an excellent Tc with tons of depth (15 years of FR products can't be wrong).
What may be needed are:
Coggers (assuming it'll be for JK)
3do Modelers
Level Designers (If they need Ideas I can pull out the 3rd edition book or the Old Gray box)
Texture artists (16 bit is the way to be)
Of course, most of us can just wait for Neverwinter Nights.