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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Can somebody tell me what these parameters mean?
Can somebody tell me what these parameters mean?
2001-06-21, 5:32 AM #1
Code:
FireProjectile(GetParam(0), projectile1, -1, 8, '0.0135 0.0 0.0', GetParam(1), 1.0, 0x20, 25, 0.02);
Ohh Crap! - Darien Fawkes (The Invisible Man)
2001-06-21, 11:50 AM #2
Taken strait from the jkspecs,

Fires a projectile.

Use: FireProjectile(1,2,3,4,5,6,7,8,9,10);

1= thing ( thing shooting )
2= projectile template ( shot )
3= fire sound ( firing sound )
4= mode int (is the mode to play when firing (same values as PlayMode()))
5= fireoffset vector
6= aiming error vector
7= unknown flex
8= flags unknown int
9= auto aiming field of view flex
10= auto aiming field of view max dist flex


Why isn't anyone here downloading the jkspecs?
Gravity isn't MY fault--I voted for velcro.
2001-06-21, 8:12 PM #3
No Boba Rheet That is all wrong.

I mean that does not answer his question.

The answer is param(0) and (1) are proberly taken from a trigger cog. Bassicly it will use SendTrigger(-1, 20, player, rand()*5, -1, -1);

You see when the trigger cog recives it , it will getparam(0) which in this case is the Player ( Because it's the first packet of info ) and then it will getparam(1) which is the fireoff set, it will proberly be some random number.

So in conclusion the param 0 and 1 are just getting the packets from the SendTrigger command.
2001-06-22, 1:05 AM #4
Please take this to the cog forum.

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2001-06-23, 3:07 PM #5
LOL!!!!!!! i dont know why ..... but when i imagine how MikeC said that .... IT SOUNDS FUNNY!!!!

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