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ForumsJedi Knight and Mysteries of the Sith Editing Forum → Bizzare Zero-G problem
Bizzare Zero-G problem
2001-07-25, 12:51 PM #1
I have a large room designated (by cog) to have zero gravity and allow the player to navigtate up and down as well as back and forth. My problem is.. is that once I exit the room whenever I jump I get stuck up until I hit an angled ceiling to aim me down. and then when I jump same problem. This is in all sectors and all are flagged as having gravity


PS.. Dieing fixes the gravity until you go into the chamber again
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"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri

[This message has been edited by Jedi Master Labri (edited July 25, 2001).]
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"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri
2001-07-25, 4:12 PM #2
I have the same problem some times. In the cog window are all spaces for ZeroG sectors filled? If there's only one Zero-G sector, simply put the same sector in four times
m u r t a
2001-07-25, 5:22 PM #3
Nope.. put all 3 sectors to be the same and still loosing gravity.. any ideas what they could be.. its the anti-grav downloaded from here

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~~~~~~~~~~~~~~~~~~~~~~~~~

"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri
~~~~~~~~~~~~~~~~~~~~~~~~~

"That's the Force for you... So much power, so many holes to fall into."


Jedi Master Labri

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