The above is a nifty new walkplayer I'm working on for a nifty new project I have in the works. (Well, I guess it's not actually new, and no, I haven't done any texture work, yet)
So far, I saved max as a new 3do, and got rid of his ears, tail, and bryar, by setting those meshes' geos to 0.
Then I saved kyle's cog, snd, and pup files under new names. I created a new walkplayer template that uses the new files, instead of the default ones.
Lastly, I opened the new pup file (formerly kyle.pup) and replaced whichever keys I could with Max's keys.
When I launch my test level, I get Max instead of Kyle. Max's walk/run animation still work, but pretty much everything else doesn't look right. Which is pretty much as I expected at this point. So far, so good.
Problem is, I don't know where to go from here.
I know I'm going to need to make new key files, but I don't know which program's I'll need for it.
Now, when I start working on new keys, will those "invisible" meshes cause any extra work, or can I ignore them?
I'm also pretty sure I'm going to need to do something to tell JK where to put the weapon mesh--something about a dummy mesh, or a node, or something...
I'm so clueless.
Any help will be greatly appreciated!