Could someone plz tell me why a lot of colors get lost when i try to convert a normal 24 or 8 bit image to a 16-bit jedi knight mat (using the mat 16 program). I made this really cool and elaborate rusted metal texture with really subtle highlights (128 x 128) but matmaster 16 or whatever it's called screws it up every time to the point where only about 10 colors remain. It appears to do this whenever I use a lot of different shades of one color (it failes to convert textures with a lot of blended, blurry colors). Shouldnn't you be able to use as many colors as you want when using 16-bit textures???
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